• ReedSmith (map)
  • 101 2nd St #1800, San Francisco, CA 94105
  • San Francisco, CA
  • Damon Hernandez. Damon—our “Veteran Silicon Vikings panelist” whenever we have sessions on VR/AR or hackathon issues—has been involved in the interactive 3D community for many years, and is a 3D Web, virtual and augmented reality developer and advocate. He is co-founder of the high tech building company IDEAbuilder, advocates 3D Web open standards for the Web3D Consortium, and regularly leads hacking sessions around the world focused on either improving built environment related professions (AEC Hackathon) or developing with immersive technologies like virtual and augmented reality.
  • Christopher Peri, Ph.D. Christopher—who also was a panelist our last two VR/AR sessions—has worked on 3D and VR starting with the VFX1 back in 1995 including teaching a class on VRML. His master thesis at UC Berkeley, 'Spatial Perception in Virtual Environments: Visual Cognition Gain with Head Mounted Displays' focused on how spatial perception and memory are improved using a HMD. This work was a foundation for his Ph.D. in Spatial Communication. His professional work includes creating many virtual worlds using VRML and Java and then employed those skills to dynamic web content using Flash. Later in his career he focused on project management to company leadership including 3 years as CTO at VentureBeat. Currently Christopher has returned to his roots working at Samsung Research Lab working on mobile strategy, tech resourcing, and support on the Gear VR project.


  • Linda Jacobson. Linda first had her mind blown by VR in the first R&D wave, when she chased gremlins at VPL Research and played virtual music at Fakespace Labs. Today Linda directs enterprise VR/AR projects for Treasure8 on Treasure Island, advises VR start-ups, evaluates VR/AR start-up pitches for Accelerator Ventures, and brings mobile VR experiences to the residents of assisted-living communities. Author of the books *Garage Virtual Reality* and *CyberArts*, Linda also was the world’s first professional Virtual Reality Evangelist (at Silicon Graphics), and co-founded San Francisco’s first VR meetups for 5 years at the Exploratorium. She has run a real-time VR content production and marketing studio, and has written many successful cloud-computing and UI patent applications.




  • Eilif Trondsen, Ph.D. (moderator). Eilif has followed virtual technologies for many years, and led a four-year research program VirtualWorlds@Work, at SRI to examine how VW technologies could find applications in business and work. He is the Chair of Silicon Vikings SIG on Entrepreneurship and Learning, and has done research in the area of learning technologies for about 20 years


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