EdTech Journeys: Future Perspectives of Experienced Practitioners



  • Reed Smith (map)
  • 1510 Page Mill Rd # 110
  • Palo Alto, CA 94304
  • US

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Please join us on Thursday, January 21 for this great opportunity to gain unique insights into the future of education and learning technology from our world-class panelists—experienced academics and entrepreneurs who have worked in the area of edtech for many years. EdTech funding has grown rapidly the last few years, and the “edupreneurial” spirit is spreading globally, with interesting new EdTech products and services emerging everywhere, including the Nordics. What are some of the future opportunities and challenges that lie ahead, including in the use of video and games for more effective learning?

Our distinguished panel will share their experiences and perspectives on what may lie ahead, from where they sit and based on what their own journeys have been, and you will be given plenty of opportunities to join in the conversation.

Our panelists include Keith Devlin (Stanford Math Professor and Co-founding entrepreneur behind BrainQuake, a game for learning mathematical thinking and problem solving), Jari Multisilta (a leading Finnish educator and edtech researcher and now launching EdVisto, an edtech product enabling the creation and sharing of collaboratively produced video stories), Michael Carter (a game-based learning designer and educational researcher, with considerable EdTech startup experience), and Cathy Casserly (VP, Learning Networks at EdCast, and with extensive experience around the learning industry, including working with organizations like Creative Commons, Carnegie Foundation for the Advancement of Teaching, and The William and Flora Hewlett Foundation).

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Bios:

Panelists

Keith Devlin.

Keith Devlin is a mathematician, a co-founder and Executive Director of Stanford University's H-STAR institute, and a co-founder, President and Senior Scientist of BrainQuake, an educational technology company which uses mobile games as a learning and assessment platform. He is also a co-founder of Stanford’s Media X research network, a World Economic Forum Fellow, a Fellow of the American Association for the Advancement of Science, and a Fellow of the American Mathematical Society. His current research is focused on the use of different media to teach and communicate mathematics to diverse audiences. He has also worked on a number of projects on intelligence analysis for the Department of Defense. He has written 32 books and over 80 published research articles. Recipient of the Pythagoras Prize, the Peano Prize, the Carl Sagan Award, and the Joint Policy Board for Mathematics Communications Award. He is "the Math Guy" on National Public Radio.

 

Jari Multisilta.

Jari Multisilta is the Professor of Multimedia at the Tampere University of Technology, the Director of the University Consortium of Pori, and the Associate Professor of Educational Technology at the University of Helsinki, Finland. He is also the co-founder and the member of the Board of Directors at DiSEL21 Oy Ltd, that produces EdVisto, Learning through stories.

Multisilta received his M.Sc. from the University of Tampere in 1992 with a specialization in Mathematics and Computer Science. While teaching mathematics at the Tampere University of Technology, he did his doctoral thesis on “Hypermedia based Learning Environments for Mathematics”. He got his Doctor of Technology in Applied Mathematics and Computer Science in 1996.

Currently, his research interests include networked and mobile learning, mobile video storytelling, and digital games for learning. Professor Multisilta has published over 100 international conference papers and journal articles on his research area. He was a Visiting Fellow at Nokia Research Center on 2008-2009 and Nokia Visiting Professor on 2012. Multisilta has also been a Visiting Scholar at Stanford University, H-STAR Institute for 18 months between 2007 and 2014.

 

Michael Carter.jpg

Michael Carter.

Michael Carter is an Independent Researcher who has lived in the SF Bay Area for many year, holding many different positions in the education and learning industry as well as academia. His focus has long been on learning, digital media, games, strategy, research, design, and development. He has shaped the curriculum that Oxford, Stanford and Yale delivered to their alumni online and created programs with faculty from leading business schools at Pensare. At Apple, he oversaw educational new media research and funded laboratories world-wide. His academic career includes professing European history at Dartmouth and directing academic computing at Stanford. At Digital Pictures he created What's My Story? to help children learn to speak for themselves. As Co-PI on an ethnographic study of digital youth he helped scholars and teachers learn what kids do online. Recently he edited and published essays, reports, and a new journal on digital media and learning with the MIT Press. As Chief Playwright at Zookazoo.com he designed and produced games for kids in a virtual world. He helped design a new generation of online mathematics courses for the Hewlett and Gates foundations. Now he is working with an eminent neuroscientist to craft games to help victims of traumatic brain injury re-gain their focus and advising incubators and startups who seek to change the landscape of learning.” Specialties: Strategy, design, and development, particularly with learning, technology, and games
 

Cathy Casserly.

Catherine Casserly, Ph.D. is passionate about designing learning eco-systems that support high quality education experiences for all. She is Vice President of Learning Networks at EdCast, a Stanford StartX company, that advances life long social collaborative learning at scale. Casserly is a Fellow with the Aspen Institute, providing leadership for the implementation of recommendations emerging from its Task Force on Learning and the Internet. She is a member of the Technical Working Group for the development of the 2015 National Education Technology Plan.

Previously Casserly was CEO of Creative Commons, a global nonprofit dedicated to sharing educational, scientific, data and cultural assets. An early architect of the open educational resources (OER) field, she launched and managed a complex global portfolio for The William & Flora Hewlett Foundation as the OER Initiative Director. As Vice President of Innovation and Open Networks at the Carnegie Foundation for the Advancement of Teaching, she spearheaded work in the science of improvement research to accelerate progress for community college students in developmental education. Early in her career, Casserly taught mathematics in Kingston, Jamaica.

She is a member of the Advisory Council for NSF, Education and Human Resources. She is a founding board member of the Digital Public Library of America and Peer-2-Peer University. Casserly earned her Ph.D. in the economics of education from Stanford University and holds an honorary doctorate from the Open University, UK.

Moderator

Eilif Trondsen

Eilif Tronden, PhD—a transplanted Norwegian who has spent his whole professional life in Silicon Valley—has led and participated in a number of syndicated research programs and numerous consulting projects during his 35 years at SRI International (formerly Stanford Research Institute) and Strategic Business Insights (a spin-out from SRI, located on the Menlo Park campus of SRI). Eilif has also been Adjunct Professor of Economics at a number of Bay Area universities. Most of his work has focused on eCommerce, Learning, Innovation, and Virtual Technologies, and in recent years much of his work has focused on the Nordic region, especially Finland and Norway, including projects for Tekes and the Norwegian Research Council, and two projects funded by Nordic Innovation. He is currently the project leader of a new Nordic Innovation project awarded to Silicon Vikings, which will build a Nordic EdTech Network. He has been a Board member of Silicon Vikings for the last 5 years, and have been the Chair of the Special Interest Group on Entrepreneurship and Learning since its beginning.

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